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in news:3ea03fdb@news.povray.org Andreas Kreisig wrote:
> To get smoothed results you have to use NURBS,
> subdivision surfaces, Hypernurbs, weighted vertices or whatever. All
> this needs a modeller when you want to get good results because you
> need the optical feedback.
>
> [...] And you don't want to tell me that you make an
> object by using a hand coded mesh2?
>
This is where you undersetimate SDL. There are macros / include files
available to generate NURBS surfaces, subdivision surfaces etc. Just like
you don't draw every single triangle of a model by hand using a GUI, you
don't need to when using SDL.
Ingo
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