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in news:3e9da0c8@news.povray.org Mahesh Padmanabhan wrote:
> What I don't understand is how SDL can be used to create complex scenes
> with trees, people, faces etc. [...]
The people that (want to) do everything in SDL have great Persistence. A
feeling for spatial properties and math may help. Doing it all in SDL is
often seen as a challenge by these people.
In general though, I think one can say that the majority of users uses a
mixture of tools to get a result. Complex objects are made with a modeller
or a very specific *.ini file. Then the compostion, texturing and lighting
etc. is done in SDL.
My route in using POV-Ray was, first figure out how SDL works, then
download every available (free) application that exports to POV-Ray. After
a while I noticed that I only used a few of those. The rest is deleted.
After toying around for a year or two, you'll see that you have collected
a small but powerfull toolkit.
In the end, it's the image (result) that counts, not the tools you used.
Ingo
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