POV-Ray : Newsgroups : povray.general : Object Handling for Water-Surface-System : Re: Object Handling for Water-Surface-System Server Time
4 Aug 2024 22:16:19 EDT (-0400)
  Re: Object Handling for Water-Surface-System  
From: Tor Olav Kristensen
Date: 27 Mar 2003 18:16:41
Message: <Xns934C3078BE47torolavkhotmailcom@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in
news:3E83828D.A385D8F8@gmx.de: 

> 
> 
> Tor Olav Kristensen wrote:
>> 
>> [...]
>> 
>> Then we are talking about exactly the same thing.
>> 
>> You said that a vector function transformation should
>> not be able to deform a box; such a transformation of
>> a box should always result in a box. From this I
>> reasoned that this would mean that that transformation
>> step would be linear.(*)
>> 
> 
> Well, i think in fact you are right but the reason is somewhat
> different - a function based transform would be somewhat difficult to
> invert and transforming objects requires the inverse transform...

Yes, I had a "diffuse" suspicion of something like
that when I wrote this:

'But wouldn't it lead to difficulties determining
the intersections between the "tracing ray" and
complex CSG objects ?'


Tor Olav


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