POV-Ray : Newsgroups : povray.general : Object Handling for Water-Surface-System : Re: Object Handling for Water-Surface-System Server Time
4 Aug 2024 22:16:34 EDT (-0400)
  Re: Object Handling for Water-Surface-System  
From: Tor Olav Kristensen
Date: 27 Mar 2003 14:33:54
Message: <Xns934BD16496F52torolavkhotmailcom@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in 
news:3E834C04.8D43EA73@gmx.de:

> 
> 
> Tor Olav Kristensen wrote:
>> 
>> [...]
>> 
>> So this sould enable users to do the same thing
>> to other primitive objects as we can do to iso-
>> surface objects today ?
> 
> No, it would not deform the object.  Transforming a box would always
> result in a box.

But then POV-Ray would need to examine the
vector function in order to make sure that
it does not represent a non-linear trans-
formation.

And if it is only allowed to be a linear
transformation, then I think that it will
only be useful within isosurfaces, pigments
and maybe patterns.

I suspect that this would not allow for new
types of transformations. It would only make
it easier to do certain transformation (that
are already possible today).


Or am I wrong about all this ?


Tor Olav


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