Christoph Hormann <chr### [at] gmxde> wrote in
news:3E83326C.A49E0145@gmx.de:
>
>
> Tor Olav Kristensen wrote:
>>
>> [...]
>>
>> I'm sorry, but I still do not understand what
>> you meant by "function based transforms".
>
> Well, i meant to base a transfor on a function. The syntax would be
> like:
>
> transform { function { ... } }
>
> and the function would have to be a vector function with three
> parameters (just like a transform function).
>
> transform { function { transform { ... } } }
>
> would therefore be the same as
>
> transform { ... }
>
> The nice thing would be you could do things like averaging (as
> explained). Of course this is not implemented yet and i am not even
> sure if it would work under all circumstances (at least nonlinear
> transformations would lead to strange results).
So this sould enable users to do the same thing
to other primitive objects as we can do to iso-
surface objects today ?
That would be great.
But wouldn't it lead to difficulties determining
the intersections between the "tracing ray" and
complex CSG objects ?
And how should the bounding shapes be determined ?
Tor Olav
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