|
![](/i/fill.gif) |
in news:cja### [at] netplex aussie org Christopher
James Huff wrote:
>> You don't need automatic tesselation of all objects.
> True, and I agree that it would be useful. It just doesn't seem
> complete without a way to turn other primitives into meshes, either
> explicitly or hidden behind a deformation feature.
Regarding tesselation, why build an object with 'POV-Ray primitives'
first and then tesselate the result? Why not start with already
tesselated primitives and then do the CSG etc.? Something like:
http://gts.sourceforge.net/gallery.html
> And it's still a lot of work.
I guess anything 'new' will be, concidering what is already in POV-Ray
today.
>> What about, for example, blobs?
> You can do that with isosurfaces. ;-)
> [...] there aren't many people who understand it.
Yeah, right :)
> I've been working on an updated blob pattern,[...]
Sound good, I'll patiently await the results.
Ingo
Post a reply to this message
|
![](/i/fill.gif) |