POV-Ray : Newsgroups : povray.general : It's 90% about textures (and finishes) : Re: It's 90% about textures (and finishes) Server Time
5 Aug 2024 00:19:13 EDT (-0400)
  Re: It's 90% about textures (and finishes)  
From: ingo
Date: 8 Mar 2003 14:13:59
Message: <Xns9338CE310EFAEseed7@povray.org>
in news:cja### [at] netplexaussieorg Christopher
James Huff wrote: 

>> You don't need automatic tesselation of all objects. 

> True, and I agree that it would be useful. It just doesn't seem
> complete without a way to turn other primitives into meshes, either
> explicitly or hidden behind a deformation feature.

Regarding tesselation, why build an object with 'POV-Ray primitives' 
first and then tesselate the result? Why not start with already 
tesselated primitives and then do the CSG etc.? Something like:
 http://gts.sourceforge.net/gallery.html

> And it's still a lot of work.

I guess anything 'new' will be, concidering what is already in POV-Ray 
today.

>> What about, for example, blobs?
> You can do that with isosurfaces. ;-)
> [...] there aren't many people who understand it. 

Yeah, right :)

> I've been working on an updated blob pattern,[...]

Sound good, I'll patiently await the results.

Ingo


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