Greg Edwards <edw### [at] hotmailcomremovethis> wrote in
news:5uo4aatm80da.1vz81td2bfk8o$.dlg@40tude.net:
> You'll notice something very unsettling about the green ball...
>
> It's the other feature of my patch (currently engeniusly titled
> GE-POV) -- no_radiosity. This feature works in the same way as
> no_shadow or no_image only it affects radiosity calculations.
Does this also result in a decreased render time if used on Isosurfaces?
I have a scene that uses Iso-rocks, which kill the render time if radiosity
is used. The rocks themselves get little to no benefit from the radiosity
calculations, so being able to label them with no_radiosity would be ideal
if that negated the increased render time.
Rich Allen
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