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Christopher James Huff <chr### [at] mac com> wrote in news:chrishuff-
8E5### [at] netplex aussie org
> the smooth "blobs" were isosurface functions
What "best" (smoothest) formula for blob did You finaly discover? Is it
formula basing on pow(threshold,fun(x,y,z)) as in help (isosurface
tutorial) or something more complex?
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#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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