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"ZSpider" <zsp### [at] gte net> wrote in news:3e0db80c@news.povray.org
> I've been playing with 3.5 and lurking in the groups now for a couple
> weeks, and I've seen MLPOV mentioned several times now. Could
> someone enlighten me as to what this is? Is it similar to what Mega
> POV was to 3.1?
It's a nice path basing on Pov 3.5, type in Googles - MLPOV download.
Little shame that help is in Italian, but it's easy to quess using sample
scenes included.
Btw. how about combining MLPOV and SlimePov ?
SlimePov AFAIR contained fixes for heightfield, noise generatro and
shadowline.
Abd I would also love to see blob path included (smoother version)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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