POV-Ray : Newsgroups : povray.general : MLPOV? : Re: MLPOV? Server Time
5 Aug 2024 02:20:23 EDT (-0400)
  Re: MLPOV?  
From: Rafal 'Raf256' Maj
Date: 28 Dec 2002 09:53:15
Message: <Xns92F2A153ED5Fraf256com@204.213.191.226>
"ZSpider" <zsp### [at] gtenet> wrote in news:3e0db80c@news.povray.org

> I've been playing with 3.5 and lurking in the groups now for a couple
> weeks, and I've seen MLPOV mentioned several times now.  Could
> someone enlighten me as to what this is?  Is it similar to what Mega
> POV was to 3.1?

It's a nice path basing on Pov 3.5, type in Googles - MLPOV download. 
Little shame that help is in Italian, but it's easy to quess using sample 
scenes included.

Btw. how about combining MLPOV and SlimePov ?

SlimePov AFAIR contained fixes for heightfield, noise generatro and 
shadowline.

Abd I would also love to see blob path included (smoother version)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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