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Christopher James Huff <chr### [at] maccom> wrote in
news:chr### [at] netplexaussieorg
as I alread told, I know it, but it needs quite un-comfortable work around.
I must repleace
union {
//...
mesh {triangle{a,b,c} triangle{d,e,f} triangle{g,h,i} rotate A }
//...
mesh {triangle{a,b,c} triangle{d,e,f} triangle{g,h,i} rotate B }
//...
mesh {triangle{a,b,c} triangle{d,e,f} triangle{g,h,i} rotate C }
rotate X
}
with
mesh {
//...
triangle{vrotate(a,A),vrotate(b,A),vrotate(c,A)}
triangle{vrotate(d,A),vrotate(e,A),vrotate(f,A)}
triangle{vrotate(g,A),vrotate(h,A),vrotate(i,A)}
//...
triangle{vrotate(a,B)//.....
triangle{vrotate(d,B)//.....
triangle{vrotate(g,B)//.....
//...
triangle{vrotate(a,C)//.....
triangle{vrotate(d,C)//.....
triangle{vrotate(g,C)//.....
rotate X
}
not to mention scale and translate in every triangel.
I hnow this is possible, but I suggest to make it more comfortable.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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