POV-Ray : Newsgroups : povray.general : Duplicate ? : Re: Duplicate ? Server Time
5 Aug 2024 10:19:32 EDT (-0400)
  Re: Duplicate ?  
From: Rafal 'Raf256' Maj
Date: 24 Nov 2002 15:06:03
Message: <Xns92D0D6128DEDEraf256com@204.213.191.226>
Warp <war### [at] tagpovrayorg> wrote in news:3de12d27@news.povray.org

> #declare GrassPatch = mesh { ... }

> object { GrassPatch translate ... }
> object { GrassPatch translate ... }
> object { GrassPatch translate ... }

unfourtunetly I need 1000*1000 object { GrassPatch }
so I wanted to create BigGrassPatch that is a union of 10*10 GrassPatch'es 
and then duplicate it 100*100 times, but in current yntax it seems 
impossible without hand transforming each grass pice (as described in post 
(exacly)...)




-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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