|
|
Warp <war### [at] tagpovrayorg> wrote in news:3de12d27@news.povray.org
> #declare GrassPatch = mesh { ... }
> object { GrassPatch translate ... }
> object { GrassPatch translate ... }
> object { GrassPatch translate ... }
unfourtunetly I need 1000*1000 object { GrassPatch }
so I wanted to create BigGrassPatch that is a union of 10*10 GrassPatch'es
and then duplicate it 100*100 times, but in current yntax it seems
impossible without hand transforming each grass pice (as described in post
(exacly)...)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|