POV-Ray : Newsgroups : povray.general : pov -> lw / max5 : pov -> lw / max5 Server Time
5 Aug 2024 04:21:55 EDT (-0400)
  pov -> lw / max5  
From: Rafal 'Raf256' Maj
Date: 23 Nov 2002 15:28:19
Message: <Xns92CFD9D81EE2Draf256com@204.213.191.226>
Hello,
I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend 
to make trees.  I need to export this tree into LW or 3dSMax.

Are there some macros for this purpose ? 
This seems quite simple, because :
- I need only shape, as mesh (no pigments / textures)
- All holes totaly inside shape (that are not visible) can be ignored - 
because tree wil be used with no-transparent texture in LW/MAX.

I can have tree in any text format (like 
  <1x1,1y1,1z1><1x2,1y2,1z2><1x3,1y3,1z3>
  <2x1,2y1,2z1><2x2,2y2,2z2><2x3,2y3,2z3>
  ...
  <Nx1,Ny1,Nz1><Nx2,Ny2,Nz2><Nx3,Ny3,Nz3>
) if it would be needed I can write C program to make syntax identical as 
used by LW/MAX.

This is quite urgent.
TIA :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.