POV-Ray : Newsgroups : povray.general : Render frames backwards : Re: Render frames backwards Server Time
5 Aug 2024 12:14:53 EDT (-0400)
  Re: Render frames backwards  
From: Rafal 'Raf256' Maj
Date: 14 Nov 2002 10:02:30
Message: <Xns92C6A284D1B7Araf256com@204.213.191.226>
"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3dd36e60$1@news.povray.org 

> How about taking the much simpler approach of just starting the second
> one in the middle?  Kind of more logical...

What if computers don't have equal speed, or some frames took longer to 
render then others ? It's a good example where my [not-yet-written] overlay  
for remote rendering would be usefull ;)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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