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"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3dcfbfd6@news.povray.org
> You misunderstand the basic problem: Your idea will just slow POV-Ray
> down by a factor of ten or more. Increasing the precision is trivial,
> maintaining speed is impossible*.
No, I know that long double operations will be slower then float :)
The idea is to have ANOTHER distribution, and if someone realy needs high
precision and if speed is not important for him - he will run another build
of engine.
Normal peoples will work on standart version, and for finakl versions, if
someone realy needs it - one could download and use long-double version
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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