POV-Ray : Newsgroups : povray.general : Precision : Re: Precision Server Time
5 Aug 2024 06:14:31 EDT (-0400)
  Re: Precision  
From: Rafal 'Raf256' Maj
Date: 11 Nov 2002 09:39:01
Message: <Xns92C39E81C9EE1raf256com@204.213.191.226>
"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3dcfbfd6@news.povray.org 

> You misunderstand the basic problem:  Your idea will just slow POV-Ray
> down by a factor of ten or more.  Increasing the precision is trivial,
> maintaining speed is impossible*.

No, I know that long double operations will be slower then float :) 
The idea is to have ANOTHER distribution, and if someone realy needs high 
precision and if speed is not important for him - he will run another build 
of engine.

Normal peoples will work on standart version, and for finakl versions, if 
someone realy needs it - one could download and use long-double version

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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