POV-Ray : Newsgroups : povray.animations : Matrix bullet time effect : Re: Matrix bullet time effect Server Time
8 Jul 2024 16:51:19 EDT (-0400)
  Re: Matrix bullet time effect  
From: Rafal 'Raf256' Maj
Date: 27 Oct 2002 12:43:27
Message: <Xns92B4BE30AA4BEraf256com@204.213.191.226>
Remco de Korte <rem### [at] onwijscom> wrote in 
news:3DB9F151.C368ED78@onwijs.com

> I couldn't see it...
> ;)
> (no light)

Neo has ambient and is illuminating sorrounding bullets and agent :)



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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