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Christopher James Huff <chr### [at] maccom> wrote in
news:chr### [at] netplexaussieorg
>> Syntax will be very nice, someting like :
>> ADD_PHOTON_OBJ( box{...}, 1,1) // 1=reflection 1=refraction
>> SHOOT_SDL_PHOTONS(50000) // 50000=count = please come back tomorrow
> I suggest you look into how photons really work...
I did that already... and ? Yes to make it work SDL should be informed
about lights, and about ALL scene objects that might block photons.
But this is only a joke :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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