POV-Ray : Newsgroups : povray.general : Help changing background light intensity : Re: Help changing background light intensity Server Time
5 Aug 2024 10:18:38 EDT (-0400)
  Re: Help changing background light intensity  
From: Rafal 'Raf256' Maj
Date: 12 Oct 2002 15:10:05
Message: <Xns92A5D713E8B18raf256com@204.213.191.226>
ABX <abx### [at] abxartpl> wrote in
news:fgucqu4mhn13aldspfkk016iom072qtuf3@4ax.com 

>> btw.
>> how about ne future - types of colors interpolating :
>> colors_rgb
>> colors_hsv ?
> Why ? If it is easy possible with macro (already included in official
> package) then no need to waste time for coding. There will be no
> difference between macro and builded feature. It have to be always
> converted to rgb internally. 

As Christopher pointed out, I was talking about different blending method.

HSV and even splines color map doesn't need to be slower, IF we would 
optimize it - and i.e. precalculate 256 (with can be done even now - with 
macro), or 4096 (or more) colors.
bozo color_map{[...][...] hsv_blending precalculate {4096}}

I have some more ideas for it, I will do some tests and post full hmm CFF 
(Call For Feature ? maybe RFD ? is there some name for that documents :)
in near future :)



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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