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Warp <war### [at] tagpovrayorg> wrote in news:3da610a5@news.povray.org
> Anyways, in order to change the intensity of a color, just multiply it
> with a float.
or use hsv2rgb macro (is that correct spellig ?)
btw.
how about ne future - types of colors interpolating :
colors_rgb
colors_hsv ?
i.e.
gradient color_map{[0 rgb <1,0,0>][1 rgb <0,1,0>] colors_rgb}
will give : red dirty-red dirty-yellow dirty-green green
gradient color_map{[0 rgb <1,0,0>][1 rgb <0,1,0>] colors_hsv}
will give : red red-yellow yellow yellow-green green
I will write try to implement this futre, do You think it would be usefull
?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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