POV-Ray : Newsgroups : povray.newusers : max(0,min(1,x)) : Re: max(0,min(1,x)) Server Time
4 Nov 2024 23:16:08 EST (-0500)
  Re: max(0,min(1,x))  
From: Rafal 'Raf256' Maj
Date: 2 Oct 2002 09:05:24
Message: <Xns929B99469D7D9raf256com@204.213.191.226>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in 
news:3d9aec64@news.povray.org

> There is really no need to build in everythink in the
> Pov-Code.

speed ? 
We have i.e. 1 room (inverted box) inside with we have camera, lightsource 
and i.e. white sphere.
Box is covered with function with 1-3 constructions like 
max(0,min(1,x+y...))

And now we add radiosity - fo reach pixel formula min(max(... must be 
counted about 10..50 times depending on radiosity setting - that can 
probably give 5-15% of render time lost. Hmm I guess I should just add this 
minmax() function and see is speed improvment notacible :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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