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"Simon Adameit" <gom### [at] gmxde> wrote in news:3d9ac7db@news.povray.org
> For infinite objects you could make macro like this:
> #macro _()
> #declare _a213_9xyio0_23sd_f=
> #end
> _()object{....100 lines of csg}
thanks :)
> But I prefer to write my scenes in a way so that such problems dont
> occur.
it's not a problem - ofcourse it is only needed in writting state, final
version doesn't need it
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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