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"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226
> Would it be a big problem to allow syntax :
[...]
and another request, in connection with previous post - keyword ignore
that can be added to any object. It will 'kill' the object.
Why ?
Simple - it's very usefull while i.e. 'debugging' scene - if I have object
long at 100 lines like :
difference { ... union { ... } merge { ... union { ... }
...
ignore
}
addning / removing "ignore" is much faster then commenting all 100 lines or
putting them into #if (0) ... #end
Why connection with no "()" macros ? because creating ignore keyword can be
done in POV already :
#macro ignore() translate 1e50 #end
(this will work for most objects)
But it must be used as :
object { ... ignore() } instead of :
object { ... ignore }
(without no-()-macros syntax)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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