|
|
Philippe Lhoste <Phi### [at] GMXnet> wrote in
news:Xns### [at] 204213191226
> #fallthru?
> "Fall through" is a common comment in C code to emphasize the
> voluntary lack of break.
> http://www.houghi.org/jargon/fall-through.html Mmm, it is even in the
> documentation :-)
> Unlikely to happen, as it will break old code.
so...:
#switch (...)
#case (...) ...
#case (...) ... #allthru
#case (...) ...
#end
global_settings {
sdl {
AssumeFallthru off | on // (deafult is OFF)
// btw... good place maybe to set warning level,
// i.e. I don't like "CSG should have at least 2 objects"
// warning while it is very common when tracign not-finished scene
// and I do NOT want to completly turn off warnings
warnings { NotCompleteCsg off NoPigment off MaxGradient off }
}
}
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|