POV-Ray : Newsgroups : povray.general : POV ignoring my code! : Re: POV ignoring my code! Server Time
5 Aug 2024 10:19:55 EDT (-0400)
  Re: POV ignoring my code!  
From: Rafal 'Raf256' Maj
Date: 1 Oct 2002 12:30:58
Message: <Xns929ABC2085C67raf256com@204.213.191.226>
Philippe Lhoste <Phi### [at] GMXnet> wrote in
news:Xns### [at] 204213191226 

> #fallthru?
> "Fall through" is a common comment in C code to emphasize the
> voluntary lack of break.
> http://www.houghi.org/jargon/fall-through.html Mmm, it is even in the
> documentation :-) 
> Unlikely to happen, as it will break old code.

so...:

#switch (...)
  #case (...) ...
  #case (...) ... #allthru
  #case (...) ...
#end

global_settings { 
  sdl { 
    AssumeFallthru off | on // (deafult is OFF)
    // btw... good place maybe to set warning level,
    // i.e. I don't like "CSG should have at least 2 objects"
    // warning while it is very common when tracign not-finished scene
    // and I do NOT want to completly turn off warnings
    warnings { NotCompleteCsg off   NoPigment off   MaxGradient off }
  }
}

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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