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Warp <war### [at] tagpovrayorg> wrote in news:3d951333@news.povray.org
> The macro would simply create a plane using the given pattern as pigment
> and create a camera for rendering it.
1. alsow path is very easy, just open file and flush there texture memory
2. it is impossible - as macro sholud create _new_ scene (discard all
previous objects, lights, set new camera and render it).
3. only way is to prepare a little scene for rendering HF purposes, but
imho it is little uncomfortable.
Assume that I want to implement it - where should I start - to dump
pattern aaa,bbb { ... } array into text file after reaching keyword
save_data ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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