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Rob Hoopman <rob### [at] tuna nl> wrote in news:3D6### [at] tuna nl:
> I have a very minimal scene with a blob that does not behave
> like I expect it.
I just discouvered that too, but as others have mentioned blobs
still have bugs.
Here is the code that generated weird artifacts in my test
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#version 3.5;
global_settings { assumed_gamma 1.0 }
camera {
location <3, 3, -3>
direction 1.5*z
right x*image_width/image_height
look_at <0,1,0>
}
light_source {
<0, -10, -250>
rgb 2
parallel
point_at <0,0,0>
}
#declare T = 1 ;
#declare S = 1 ;
blob {
threshold T
sphere { < 0, 0, 0 >, 1, S }
sphere { < -1, 1, 0 >, 1, S }
sphere { < 0, 1, 1 >, 1, S }
sphere { < 0, 1, 0 >, 1, S }
sphere { < 0, 1,-1 >, 1, S }
sphere { < 1, 1, 0 >, 1, S }
sphere { < 0, 2, 0 >, 1, S }
pigment { rgb < .3, 0, 0 > }
finish { ambient .2 diffuse .3 }
}
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--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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