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"Shay" <sah### [at] simcopartscom> wrote in news:3d9219ce@news.povray.org
>> A mesh with 500 000 vertices and 1 000 000 triangles uses 200 MB of
>> RAM.
> OUCH!! Time to do some shopping and some re-thinking for my project.
> Thank you for the data.
BUT the power of POV-RAY is to use shapes to describe many 'triangles'
i.e. nice sphere can use 256x256 = 65536 triangles in triangles-based-
renderer
whiel in POV it is 1 shape < 1 kB
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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