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Christopher James Huff <chr### [at] maccom> wrote in
news:chr### [at] netplexaussieorg
> I'm working on it, though not very actively, and I'm sure others have
> looked at it...it has been discussed many times on these groups as a
> way to get something close to shader functionality. I think Warp was
> also thinking about it.
Interesting, btw. is it possible to assign function to any variable (like.
i.e. reflection, specular etc) ? This would be realy interesting, like
finish { reflection f_bozo specular f_crackle*0.2 + 0.8 roughness 0.02 }
etc
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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