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Christopher James Huff <chr### [at] maccom> wrote in news:chrishuff-
3B0### [at] netplexaussieorg
>> > environment mapping certainly isn't
>> > one of them.
>> You realy do not like env-maps, do You ;) ?
> I dislike them strongly, they only make sense for applications where
> real reflections are impossible. POV doesn't need them.
In same way - "ambient" should be removed because "it make sens only for
applications where real ambience (radiosity) is impossible".
I agree thet env-maps are needed in few scenes. _but_ they can be created
while adding more important path - functions based not only on <x,y,z> but
alsow on normal (i.e. <nx,ny,nz>) of point. How about this idea ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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