POV-Ray : Newsgroups : povray.general : About THAT idea... : Re: About THAT idea... Server Time
5 Aug 2024 12:21:59 EDT (-0400)
  Re: About THAT idea...  
From: Rafal 'Raf256' Maj
Date: 12 Sep 2002 19:27:37
Message: <Xns9288E27DAD17raf256com@204.213.191.226>
Christopher James Huff <chr### [at] maccom> wrote in news:chrishuff-
E04### [at] netplexaussieorg

> In article <Xns### [at] 204213191226>,
>  "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> 
>> people here don't like future requests :-/ afaik
> 
> Your feature (not "future") requests may have been unpopular, but that 
> was because they were such bad ideas. Ideas for improving POV are always 
> welcome.

Wahat is bad in text output of RGB as floats ? They can be loseless 
converted later into CMYK or RGB 48 etc.

Outputing distance can be used in psot-processing in 2-d programs (i.e. 
adding fog).

Distance,<x,y,z> and ID informations make this output files ready-to-use in 
i.e. games (like id 0 - is head, id 1 are robot's legs etc)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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