POV-Ray : Newsgroups : povray.general : About THAT idea... : Re: About THAT idea... Server Time
5 Aug 2024 12:22:21 EDT (-0400)
  Re: About THAT idea...  
From: Rafal 'Raf256' Maj
Date: 12 Sep 2002 18:53:14
Message: <Xns92888532AF49raf256com@204.213.191.226>
"Christian" <las### [at] hotmailcom> wrote in 
news:web.3d8116effeedefd48531b09b0@news.povray.org

>>people here don't like future requests :-/ afaik
> Sorry... ehm... what you meant?

Phong highlight, my env_map, extendet output format (my and someone 
other's), buffering entire output (instead of just 2 lines for AA) and 
meany more - all will NOT be implemented :-/

POV starts imho to look like GL - it's better, faster, free, but it is 
developing to slowly to be widle used.

I have meany good ideas, I may implement them in MY demostration program 
(C++ GCC) but I dont have time (now) to write path. And even if I do - so 
many interesting pathes are not included in official pov. 

What's the probelm to get now all pathes for pov, copy code, do few tests 
and release Pov 3.6 ?

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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