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"Tim Nikias" <tim### [at] gmxde> wrote in news:3d812bbc@news.povray.org
> So, plainly put: it's a good idea to metion ideas, but it
> is a bad one to start whining why this isn't done, or why
> that isn't implemented...
Maybe just - it would be greate to have some tutorial like :
To write new shape, go to line in file ... and write this code : ...,
nowe write intersection tests in file/line... and add new token to parser
in line ...
Realy everyone who isn't involved in development of POV can easly get lost
in it's huge code.
Like in example - .txt format - with file/line is opening file, closes it,
parses it's name (and select extension), write line (or pixel - flush
buffer) ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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