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(Yes I realy do like playing with radiosity :)
After saving radiosity data, and then loading it with identical scene, the
output image is little different. The image that loads data renders about
x6 faster (count=300 error=1) and looks a little bit nicer that image that
where outputet when saving radiosity.
I would like to have same quality with create+sava radiosity version and
with load radiosity version - but to save more time (I want to do
animation).
And Yes, I do use always_sample 0 :
in save version :
save_file "rad2"
// load_file "rad2"
// always_sample 0
and next I'm re-rendering it with :
// save_file "rad2"
load_file "rad2"
always_sample 0
Another question - what excly data are stored in radiosity file ?
It is save to move camera around, but I quess it will be NOT safe if camera
will i.e. move to another room - or if it will view surfaces not visible
while saving radiosity ?
And - can I change light's _colors_ (not position), like
light_source { <0,0,0> color rgb <clock,0,1-clock> }
or
sphere { 0 100 pigment { color rgb x*clock } finish { ambient 1 } }
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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