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"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
news:3d7b344a$1@news.povray.org
> Oh, I see... You want pure environment_mapping for 1 object and real
> reflection for another object?
> Hmmm, I don't reall think that's possible, unless you're happy with
> Gilles Tran's solution (which might indeed give nice effects in some
> cases).
or unless this future-requst will be used in pov 3.6 / 4 :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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