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"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in
news:3d7a8574@news.povray.org
> see image in p.b.i
solutnion #1 with no_reflection would be perfect, UNLESS :
A - object with no_reflection
B,C - standart objects with standart pov's relfection { }
now :
+ A will reflect sky-sphere and will look like with env_mapping
+ A will NOT reflect itself (if it is a complex shape)
+ B will relfect C (and vice-versa)
+ B and C will reflect A
but:
- A will reflect not only sky, but alsow B and C objects.
I know that the last effect is photo-realistic, but it disallow some
artistics effects (and speed improvment)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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