in news:3d734467$1@news.povray.org Gilles Tran wrote:
> Just wondering, what caused this huge memory requirement in your scene ?
>
In this case it was usual badly constructed mesh generation macro (forgot
to put a decimal point in somewhere). But generaly it's the use of
severeal big mesh that need to be copied to give them different textures,
radiosity, photons and big 3D-data sets.
Ingo
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