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Christopher James Huff <chr### [at] maccom> wrote in
news:chr### [at] netplexaussieorg
>> ...for small number of triangles. How about displaying a warning in
>> meshes with 1..100 triangles like "Opimization tip: for <100
>> triangles union is faster then mesh" ?
>> With file/line is run just after parsing mesh ?
> Because it is rediculous and unnecessary. And the geometry of the
> union/mesh matters at least as much as the number of triangles, but
not more rediculous then Bounding_Threshold options - basicly every scene
except "sphere on checker floor" don't need this option
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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