POV-Ray : Newsgroups : povray.general : prism 20% faster :) : Re: prism 20% faster :) Server Time
5 Aug 2024 18:24:54 EDT (-0400)
  Re: prism 20% faster :)  
From: Rafal 'Raf256' Maj
Date: 10 Aug 2002 22:37:32
Message: <Xns92672E73F4FFCraf256com@204.213.191.226>
Christopher James Huff <chr### [at] maccom> wrote in
news:chr### [at] netplexaussieorg 

>> ...for small number of triangles. How about displaying a warning in
>> meshes with 1..100 triangles like "Opimization tip: for <100
>> triangles union is faster then mesh" ?
>> With file/line is run just after parsing mesh ?
> Because it is rediculous and unnecessary. And the geometry of the 
> union/mesh matters at least as much as the number of triangles, but 

not more rediculous then Bounding_Threshold options - basicly every scene 
except "sphere on checker floor" don't need this option

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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