POV-Ray : Newsgroups : povray.general : to litle precision ? : Re: to litle precision ? Server Time
6 Aug 2024 00:12:15 EDT (-0400)
  Re: to litle precision ?  
From: Philippe Lhoste
Date: 8 Aug 2002 12:42:13
Message: <Xns9264BE1B31970PhiLho@204.213.191.226>
Warp <war### [at] tagpovrayorg> wrote in news:3d528c52@news.povray.org:

> Rafal 'Raf256' Maj <raf### [at] raf256com> wrote:
>> Scalning scene up reduce problem, but my scene IS legal, and it
>> should produce correct results.
> 
>   The fact that a scene is legal in a syntactical and logical sense
>   does 
> not mean that you can't hit the pysical boundaries of the processor
> (eg. floating point accuracy).
> 
>   Also this scene is perfectly legal by all means, but it renders
>   horribly 
> due to limited floating point accuracy:
> 
> camera { location -z*2e5 look_at 0 angle .001 }
> light_source { <100,200,-300>, 1 }
> sphere { 0,1 pigment { rgb 1 } }

Woah, very nice texture :-)

See also http://www.povray.org/download/3.5-bugs.php "Bugs inherited from 
POV-Ray 3.1 and older versions".

Now, it would be nice if somebody give a patch to correct some of these 
bugs, without affecting the regular behavior (speed, rendering)...

-- 
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


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