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Warp <war### [at] tag povray org> wrote in news:3d528c52@news.povray.org:
> Rafal 'Raf256' Maj <raf### [at] raf256 com> wrote:
>> Scalning scene up reduce problem, but my scene IS legal, and it
>> should produce correct results.
>
> The fact that a scene is legal in a syntactical and logical sense
> does
> not mean that you can't hit the pysical boundaries of the processor
> (eg. floating point accuracy).
>
> Also this scene is perfectly legal by all means, but it renders
> horribly
> due to limited floating point accuracy:
>
> camera { location -z*2e5 look_at 0 angle .001 }
> light_source { <100,200,-300>, 1 }
> sphere { 0,1 pigment { rgb 1 } }
Woah, very nice texture :-)
See also http://www.povray.org/download/3.5-bugs.php "Bugs inherited from
POV-Ray 3.1 and older versions".
Now, it would be nice if somebody give a patch to correct some of these
bugs, without affecting the regular behavior (speed, rendering)...
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Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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