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Hi,
I have a simple scene that shows some artefacts, this error is easy to
reproduce, so I will just describe it :
- I have height field, scaled by <20,5,20>
- I have box sized about 0.03
- I have a point light source, that is outside box, in distance of 0.001
from box
1. when I'm using 2048x2048 hf, then all shadows have very heacy random
black pixels instead of shadow. 512x512 HF is ok.
2. when distance from box is 0.01 - it's ok when it's 0.001 - I have random
spots
both errors are caused from problems with numbers like 0.001 and smaller
used togeather with another small shapes (hf triangles - 20/2048)
when I changed scale of HF to <2000,500,2000> - everything is ok
So :
1. I will see is this error only connected with HF or with all shapes
2. how about generate 2 binary distributions of POV - second executable
file will have extra accuarity (by cost of speed) ?
I have Win98, PovRAY 3.5, Athlon 1,7
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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