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Christopher James Huff <chr### [at] mac com> wrote in news:chrishuff-
5AF### [at] netplex aussie org
>> just, for pixels in <0,0,0>-<1,1,1> tak max_gradient 2.0
>> etc
> Have you ever done any programming? It doesn't sound like it.
http:\\www.raf256.com at bottom of page - this are programs from primary
school times
> You still have to find the correct voxels and get their value. It is
> very obvious that this will have more overhead than simply using a
> single value.
we will see...
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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