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in news:5c6nkus25q3fe3uj0v4df2ng6u6a4k22td@4ax.com Peter Popov wrote:
>>1. dof_normal.
>
> Moreover, I think it can be done without a patch using a simple
> transformation. All one has to do is shear the camera along the
> direction vector.
Shearing the camera indeed affects the focal plane, I tried this long
ago. The problem with it is that it also affects the scene and also, if
I remember well, the whole thing acts exactly opposite to what one
wants. Using a dof_normal would make the focal blurr "independent" from
the camera position (you could even make a horizontal plane of focus
with everything above and beneath blurred).
>>2. dof_pattern.
>
> Have you tried using a camera normal to achieve that same effect?
Yes, combining focal blur and camera perturbation can give nice effects,
but the result is very different from what I envision with pattern based
blurring.
Ingo
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