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Warp <war### [at] tagpovrayorg> wrote in news:3d4b2513@news.povray.org
>> #ifndef max
>> #define max(a,b) ( a > b ? a : b )
>> #endif
>> #ifndef min
>> #define min(a,b) ( a < b ? a : b )
>> #endif
>> This is easier than searching & prefacing all max
>> and min calls with std:: , eh? ;-)
> How is it easier than writing 'using namespace std;' instead?
> Besides, your solution is very bad. Do you know why?
<rot13>
fbzr rkcerfvbaf jvyy abg or pnyphyngrq ng pbzcvyr-gvzr ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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