POV-Ray : Newsgroups : povray.general : Plea for a PoV-Ray binary scene format : Re: Plea for a PoV-Ray binary scene format Server Time
5 Aug 2024 20:22:39 EDT (-0400)
  Re: Plea for a PoV-Ray binary scene format  
From: Rafal 'Raf256' Maj
Date: 1 Aug 2002 13:45:38
Message: <Xns925DC86849B97raf256com@204.213.191.226>
"Philippe Lhoste" <Phi### [at] GMXnet> wrote in
news:3d4961d7@news.povray.org 

> I doubt so. Allowing PoV-Ray to read gzipped scene files can be useful
> for faster reading of huge mesh files, but it still has to parse them,
> using a lot of memory and time in the process.
> In my idea, this data would have been already parsed, saving a lot of
> time, and a bit of memory.

I had simmilar idea, exacly idea was to allow Pov to dump / read all it's 
data.

It would be useful for resuming rendering scenes that take long to 
parse/pre-process (many photons, radiosity etc).

I suggest to add i.e. +SA (Save All) option / +LA (Load all).
 
File used with +SA (or data_save_all=on in .ini) will create i.e. 
file_name.pbi (Pov Binary ?) containing  _all_ data - parsed scene, 
radiosity data, photons data.

File can ba later immediatly loaded.



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.