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"Philippe Lhoste" <Phi### [at] GMXnet> wrote in
news:3d4961d7@news.povray.org
> I doubt so. Allowing PoV-Ray to read gzipped scene files can be useful
> for faster reading of huge mesh files, but it still has to parse them,
> using a lot of memory and time in the process.
> In my idea, this data would have been already parsed, saving a lot of
> time, and a bit of memory.
I had simmilar idea, exacly idea was to allow Pov to dump / read all it's
data.
It would be useful for resuming rendering scenes that take long to
parse/pre-process (many photons, radiosity etc).
I suggest to add i.e. +SA (Save All) option / +LA (Load all).
File used with +SA (or data_save_all=on in .ini) will create i.e.
file_name.pbi (Pov Binary ?) containing _all_ data - parsed scene,
radiosity data, photons data.
File can ba later immediatly loaded.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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