POV-Ray : Newsgroups : povray.general : Neon Signs : Re: Neon Signs Server Time
5 Aug 2024 20:17:20 EDT (-0400)
  Re: Neon Signs  
From: Rafal 'Raf256' Maj
Date: 28 Jul 2002 23:07:45
Message: <Xns925A3395AD3B6raf256com@204.213.191.226>
"Rohan Bernett" <rox### [at] yahoocom> wrote in 
news:web.3d44abd7e694ad8fd02c7b870@news.povray.org

> Does anybody know of a good way to make a neon sign, especially one that
> emits light?

I suggest - glass, maybe media inside glass, and :
a) area_light x*10,y,10,1 to make line area lights
b) maybe use emitting media with radiosity to make madia realy emit light ?
c) use many light_sources placed inside each neone part i.e. in loop

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.