POV-Ray : Newsgroups : povray.general : +UA bug ? : Re: +UA bug ? Server Time
5 Aug 2024 20:18:41 EDT (-0400)
  Re: +UA bug ?  
From: Rafal 'Raf256' Maj
Date: 26 Jul 2002 15:14:57
Message: <Xns9257D79134238raf256com@204.213.191.226>
"Slime" <slm### [at] slimelandcom> wrote in news:3d419e83@news.povray.org

>> > In any case, it's intended to be that way. (Though I don't know why
>> > it's non-transparent during the first few steps.)
>> it's the other way round
> Er, right, I meant to say "I don't know why it's transparent during the
> first few steps".
> It should *not* be transparent, is what I'm saying.

er - I alsow didn't write clearly.
Sphere "is not transparent" - I was thinking about "I can not see ANYTHING 
trought this object, it's acting like with filter 0.00 not 0.96."
and  - it's not a sphere, but intersecions of two spheres moved along z 
axis -z*10 and +z*10 - so it's a lens :)


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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