POV-Ray : Newsgroups : povray.general : photons : Re: photons Server Time
5 Aug 2024 20:19:51 EDT (-0400)
  Re: photons  
From: Rafal 'Raf256' Maj
Date: 25 Jul 2002 23:08:48
Message: <Xns925733C51F3A0raf256com@204.213.191.226>
Warp <war### [at] tagpovrayorg> wrote in news:3d40bcaf@news.povray.org

> Slime <slm### [at] slimelandcom> wrote:
>> Try reducing the ior, though, that may help spread the light out more to
>> fill the blackness some.
>   And make an unrealistic refraction? (IOR does not have effect only in
> photons...)

sometimes  it is good to have artistic effect, even if it's not so photo-
realistic IMHO

>   An area light (and photons shot from an area light) might be a better
> solution (besides using a higher ambient, or even radiosity, of course).

I tryed area_light, but now I see I must use radiosity

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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