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"Florian Brucker" <sir### [at] webde> wrote in
news:3d16f599@news.povray.org:
> hey guys!
>
> i've got a question concerning lighting:
> i've got a scene with some houses, all of them are seen from quite a
> distance. the scene is kind of dark (evening/night) and so, one should
> see the bright windows of the houses. i now wonder how i should create
> this brightness. putting a light behind each window seems far too much
> to me, so i thought about giving the windows a certain amount of
> ambience light. or is there another, better solution for this problem?
I use such mechanizm :
#declare QQ_Lights = 0;
this varaible contrils quality of lights
0 = in Your's scene - give ambient to all windows
1 = put light_source inside each house
2 = same, but use area_lights
3 = turn on radiosity
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