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in news:3C880122.9C9C0CE4@taconic.net Abe wrote:
> sphere { 0.0, 1 hollow
> pigment {rgbt 1}
If you change it to :
sphere { 0.0, 1 hollow
pigment {rgbf 1}
You also get the shadow in 3.1g.
To get no shadow in 3.5 you have to use no_shadow in the object. The
difference in behaviour between rgbf an rgbt that was there in 3.1 was a
bug that is fixed in 3.5. See:
"2.6.14 Changed features that may 'break' old scenes"
and "6.8 Media" near the end.
Also the documentation gives me the impression that media_interaction
and media_attenuation are for use with atmospheric media only.
"6.5.7.10 Atmospheric Media Interaction" and "6.5.7.11 Atmospheric
Attenuation".
My impression, or the docs, may be wrong here.
Ingo
Ingo
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