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"Thorsten Froehlich" <tho### [at] trfde> wrote in
news:3c5670ea@news.povray.org:
>> Beta 10 ignores the angle statement unless it is the last
>> component in the camera block (this change wasn't documented) and
>> requires the up and right vectors to be given when using the
>> orthographic camera.
>
> Neither is correct. Both work at any place in the camera statement.
Try it yourself.
AngleFirst.pov:
sphere {0,2000 pigment {rgb 1} finish {ambient 1}} camera {location
<0,0,15000> right x*(image_width/image_height) angle 25 look_at <0,0,0>}
AngleLast.pov:
sphere {0,2000 pigment {rgb 1} finish {ambient 1}} camera {location
<0,0,15000> right x*(image_width/image_height) look_at <0,0,0> angle 25}
The angle statement in the first example is ignored.
Orthographic vs. perspective camera:
Perspective.pov
sphere {0,2000 pigment {rgb 1} finish {ambient 1}} camera {location
<0,0,15000> right x*(image_width/image_height) look_at <0,0,0>}
Orthographic.pov
sphere {0,2000 pigment {rgb 1} finish {ambient 1}} camera {orthographic
location <0,0,15000> look_at <0,0,0>}
Note that the latter camera generates a completely white image rather than
a non-perspective version of the image generated by the perspective camera.
The up and right vectors must be specified (as I said) in order to get a
usable field of view.
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