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The angle keyword appears to be ignored unless it is the last keyword given
in the camera block. #version 3.1 will correct this problem.
Example:
sphere {0,2000 pigment {rgb 1} finish {ambient 1}}
//#version 3.1;
//Render as is, then transpose the angle and look_at keywords and render
//again. Compare the results.
camera
{
location <0,0,15000>
right x*(image_width/image_height)
angle 40
look_at <0,0,0>
}
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