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Lawrence Winstead <law### [at] duratechindustriesnet> wrote:
Hello Lawrence,
> Really fine, clean work here. The beads of water are a little too
> evenly distributed, if you ask me, but a great effect!
I will extend my macro to bound distribution. Now it is mainly a
Vrand_On_Obj().
> How did you do that wonderful surface that the objects are sitting
> on? That wood is perfect...
I declared a function and used it for the texture and also for the
isosurface (normals looks very unrealistic in my opinion).
Regards
Sven
PS: I will post the source to p.b.s-f
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