in news:Xns### [at] povrayorg ingo wrote:
> There is one minor "problem" though. The texture_list does not
> accept interior_texture. Nor does it accept materials, so it is not
> possible to use texture + interior_texture there.
... and adding inverse to the mesh doesn't flip the textures as it does
on a sphere. Not that I expected it to do so, but it would be very nice
if inverse flipped the normals on a mesh.
Ingo
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